Creating a CSS or JS Razor Component Template for multimedia components in Tridion

Today was a rough day. I’ve got a new Tridion implementation that I’m working with, and I was feeling a little defeated by DD4T. It’s no beef on the framework, it’s just a lot to wrap my head around. So I decided to do something that I thought should be an easy win: Create a component template for the CSS and JavaScript.

Then I realized that the last time I wrote a Razor CT for this, the CSS and JavaScript were managed as code components, not multimedia components. So… crud. How do I do this?
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A Neat Tridion Trick With the Pub Up Bookmarklet

Just a short while ago, I announced a tiny lil’ Tridion bookmarklet called Pub Up!™. It was a very simple bookmarklet that left you in your current location in your folders, and just took you one publication higher. Well, when I announced this to the SDL Tridion MVP chat room, Nuno (AKA The King of Tridion), had a simple reply,

oh shiny
what about taking you to the owner publication?
select an item, get the item’s owning pub, go there

It’s been a while, so my memory is fuzzy on exactly how I responded, but it was something to the effect of, “programming is hard”.

With that, Nuno shared a neat trick. And, well, it sure is neat. Let’s discuss. Read More

DS4T++: Now including forms

The Default Schemas 4 Tridion project is my favorite pet Tridion project. And like my other pets, I hope other people like it as much as I do… and they forgive it for shedding so much. A good while back, I was tasked with setting up all the schemas for Tridion, without so much as having a clue when it would be implemented, or what the content models were. That inspired me to first whip up DS4T.  Then, I got inspired to make DS4T more atomic. And then, an over-caffeinated Frank documented it. Now, more recently, Tahzoo had three separate clients that wanted to build forms with Tridion. And all of a sudden, we all got inspired to whip up some form schemas.

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Default Schemas for Tridion: Now with documentation!

Default Schemas for Tridion (DS4T) got an update this evening. We’ve got quite a few changes in this build, but it’s all in the name of getting from 0 to implemented that much faster. And it’s following in the theme of Atomic Schemas that began with the last update. DS4T aims to give you more of the pieces that you need to build the schemas that you want.  Read More

TRI and Catch: A new way to do Tridion Implementations

In a previous post, I mentioned the SDL Tridion MVP retreat, and that front-end is going to become a really big deal in the world of Tridion. Today, I would like to briefly discuss what I meant by that. (Briefly means “under 1000 words”).

What it amounts to is an amazing project by Bart Koopman and Will Price. The project is called the SDL Tridion Reference Implementation, or STRI, or TRI — and despite the boring sounding name, this is a huge deal.

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What I learned at the SDL Tridion MVP retreat: Sharing is Caring

 

All the way back in Febuary Ferbruary Febfruary the second month of this year, I wrote about how I’d been nominated for this really cool award, the SDL Tridion Most Valued Professional award. Also known as the Tridion MVP award. It was a really, really  cool honor to have been nominated, and I got all sorts of cool perks:

  • A really cool badge
  • Access to a super secret chat room
  • Invitations to special meetings, where we plot to take over the world discuss upcoming changes to SDL products

And, an invitation to Portugal.  This post is about that.
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