SDL Media Manager is Now Responsive

SDL has this spiffy little product called Media Manager. Media Manager is a tool for uploading and managing multimedia assets, and it does a really good job at working with video, in particular. With videos, you could upload a video in just about any format imaginable, and Media Manager would do some magic behind the scenes to convert that video to the right format for the right web browser. This makes it incredibly helpful, especially now that web browsers can play videos natively. But Media Manager was lacking on one thing: responsive videos.

But, quite happily, that’s not true any more.

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Copy and Paste Components Across Publications in Tridion

So, there’s a thing in Tridion that you can’t do: Copy and Paste components across publications.

And it’s kind of annoying. Especially if, say, you accidentally created 50 components in the wrong publication. Now what do you do?

Well, what I do is come up with a bookmarklet, to make it like it never happened. I also definitely don’t log the incident on my timesheet.

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Front-end Best Practices for Tridion’s Experience Manager

Tridion’s Experience Manager (XPM) has been a hot topic at Tahzoo recently. Piti Itharat, Shawn Webber, and I have all been talking about some of the “gotchas” we’ve experienced in the front-end of XPM implementations. Especially after a few front-end folks started asking for tips on how to be XPM-minded when writing HTML and CSS, the three of us put together a short list of best-practices and pitfalls for doing the front-end in XPM.

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Creating a CSS or JS Razor Component Template for multimedia components in Tridion

Today was a rough day. I’ve got a new Tridion implementation that I’m working with, and I was feeling a little defeated by DD4T. It’s no beef on the framework, it’s just a lot to wrap my head around. So I decided to do something that I thought should be an easy win: Create a component template for the CSS and JavaScript.

Then I realized that the last time I wrote a Razor CT for this, the CSS and JavaScript were managed as code components, not multimedia components. So… crud. How do I do this?
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A Neat Tridion Trick With the Pub Up Bookmarklet

Just a short while ago, I announced a tiny lil’ Tridion bookmarklet called Pub Up!™. It was a very simple bookmarklet that left you in your current location in your folders, and just took you one publication higher. Well, when I announced this to the SDL Tridion MVP chat room, Nuno (AKA The King of Tridion), had a simple reply,

oh shiny
what about taking you to the owner publication?
select an item, get the item’s owning pub, go there

It’s been a while, so my memory is fuzzy on exactly how I responded, but it was something to the effect of, “programming is hard”.

With that, Nuno shared a neat trick. And, well, it sure is neat. Let’s discuss. Read More

DS4T++: Now including forms

The Default Schemas 4 Tridion project is my favorite pet Tridion project. And like my other pets, I hope other people like it as much as I do… and they forgive it for shedding so much. A good while back, I was tasked with setting up all the schemas for Tridion, without so much as having a clue when it would be implemented, or what the content models were. That inspired me to first whip up DS4T.  Then, I got inspired to make DS4T more atomic. And then, an over-caffeinated Frank documented it. Now, more recently, Tahzoo had three separate clients that wanted to build forms with Tridion. And all of a sudden, we all got inspired to whip up some form schemas.

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Default Schemas for Tridion: Now with documentation!

Default Schemas for Tridion (DS4T) got an update this evening. We’ve got quite a few changes in this build, but it’s all in the name of getting from 0 to implemented that much faster. And it’s following in the theme of Atomic Schemas that began with the last update. DS4T aims to give you more of the pieces that you need to build the schemas that you want.  Read More