SDL has this spiffy little product called Media Manager. Media Manager is a tool for uploading and managing multimedia assets, and it does a really good job at working with video, in particular. With videos, you could upload a video in just about any format imaginable, and Media Manager would do some magic behind the scenes to convert that video to the right format for the right web browser. This makes it incredibly helpful, especially now that web browsers can play videos natively. But Media Manager was lacking on one thing: responsive videos.
But, quite happily, that’s not true any more.
I come from a family of builders. My father’s father was a master carpenter. And though my father was a business man by career, he was an excellent carpenter by trade. My grandfather built a dresser for my father that I still use today. I have boxes that my father built, a pump organ that he restored, as well as desks and benches. My mother has a hutch that her grandfather build and my father restored. We have furniture, and the tools used to build it, that go back five generations.
Unfortunately, my grandfather died before I was born, and my father died when I was twelve. I missed out on the chance to acquire much of the wisdom that’s accumulated over the years. Now, as a man in my 30’s, I’m learning how to build things with trial and a lot more error than I’d like. And I’ve learned a lot of lessons in carpentry that have parallels in web development. Read More
So, there’s a thing in Tridion that you can’t do: Copy and Paste components across publications.
And it’s kind of annoying. Especially if, say, you accidentally created 50 components in the wrong publication. Now what do you do?
Well, what I do is come up with a bookmarklet, to make it like it never happened. I also definitely don’t log the incident on my timesheet.
Sometimes, you might have Comcast internet. And sometimes the service speeds are less than stellar. And sometimes, you might get annoyed, and tweet about it. And sometimes… just sometimes, someone might call call you.
I’ve recently had a bout of philosophy that I can’t quite shake. I like philosophy a lot, and I think we’re all philosophers. I think I picked up that idea in my Ayn Rand phase, where she said,
As a human being, you have no choice about the fact that you need a philosophy. Your only choice is whether you define a philosophy by a subconsious… thought
What I’ve realized is that I have had some subconscious thoughts about Front-end Development. And once I really bring them to the foreground, I realize that there are some core principles that guide why I do what I do, and how I choose to do it. So, I’d like to share some of my philosophies of front-end development. Read More
Tridion’s Experience Manager (XPM) has been a hot topic at Tahzoo recently. Piti Itharat, Shawn Webber, and I have all been talking about some of the “gotchas” we’ve experienced in the front-end of XPM implementations. Especially after a few front-end folks started asking for tips on how to be XPM-minded when writing HTML and CSS, the three of us put together a short list of best-practices and pitfalls for doing the front-end in XPM.
We’re trying to make the DS4T project better. In order to make it better, we need to ask some questions. And what better way to do that than to create a survey for you. Please, take five minutes of your time, and answer this short survey.
Well, it’s been about 350 days since the last time I reflected on a year. A lot of stuff happened since the Polar Vortex from Hell visited the midwest. Let’s discuss.
Just a short while ago, I announced a tiny lil’ Tridion bookmarklet called Pub Up!™. It was a very simple bookmarklet that left you in your current location in your folders, and just took you one publication higher. Well, when I announced this to the SDL Tridion MVP chat room, Nuno (AKA The King of Tridion), had a simple reply,
what about taking you to the owner publication?
select an item, get the item’s owning pub, go there
It’s been a while, so my memory is fuzzy on exactly how I responded, but it was something to the effect of, “programming is hard”.
With that, Nuno shared a neat trick. And, well, it sure is neat. Let’s discuss. Read More