Default Schemas for Tridion: Now with documentation!

Default Schemas for Tridion (DS4T) got an update this evening. We’ve got quite a few changes in this build, but it’s all in the name of getting from 0 to implemented that much faster. And it’s following in the theme of Atomic Schemas that began with the last update. DS4T aims to give you more of the pieces that you need to build the schemas that you want.  Read More

A Tiny Tool for HTML5’s localStorage and sessionStorage

I was talking to a colleague recently about the release of McSandy, and he mentioned that he had a project coming up that would require manipulation of HTML5’s LocalStorage API. I pointed him to a small gist that I’d put up on Github. And then I thought, “hey, maybe I should mention this to other folks, too.”

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Four Features of McSandy you might appreciate

After I announced that McSandy was in beta mode, I created a Reddit post for McSandy, and asked for feedback. What I noticed is that a lot of folks don’t really get why I made McSandy — because there’s tons of other options out there. So I’m going to show you why, with a few lovely animated gifs.

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Introducing McSandy: An Offline Code Editor

About two and a half years ago, I lived in Colorado, and had to fly out to Columbus Ohio pretty regularly. On one such flight, I wanted to test out some CSS and HTML. But I didn’t have any Wifi on the plane.  When you don’t have internet, and you want to do a quick code-and-preview, it can be  annoying when you have to fire up a local server and set up your files. I figured that there should be a code editor that could work regardless of whether you had an internet connection.

So I made one. Read More

TRI and Catch: A new way to do Tridion Implementations

In a previous post, I mentioned the SDL Tridion MVP retreat, and that front-end is going to become a really big deal in the world of Tridion. Today, I would like to briefly discuss what I meant by that. (Briefly means “under 1000 words”).

What it amounts to is an amazing project by Bart Koopman and Will Price. The project is called the SDL Tridion Reference Implementation, or STRI, or TRI — and despite the boring sounding name, this is a huge deal.

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What I learned at the SDL Tridion MVP retreat: Sharing is Caring

 

All the way back in Febuary Ferbruary Febfruary the second month of this year, I wrote about how I’d been nominated for this really cool award, the SDL Tridion Most Valued Professional award. Also known as the Tridion MVP award. It was a really, really  cool honor to have been nominated, and I got all sorts of cool perks:

  • A really cool badge
  • Access to a super secret chat room
  • Invitations to special meetings, where we plot to take over the world discuss upcoming changes to SDL products

And, an invitation to Portugal.  This post is about that.
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Grunt.js: Minify, rename, and put it in another folder

Grunt Logo copyrighted, all rights reserved by Bocoup

Grunt Logo copyrighted, all rights reserved by Bocoup


If you know Grunt.js, this post is for you. Grunt is a super awesome node.js-based task runner. It makes development easier, your productivity faster, and your attractiveness… attractiver.

I don’t want to go through all 3,000+ reasons that Grunt is fantastic, so I’ll just give you one: You’re writing some JavaScript files. You’d like them to be minified, renamed, and placed in another directory… Every time you save a file. But, the Uglify task doesn’t do that!

Oh, but it does…

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Front-end Architecture Options in Tridion

I had a discussion recently about whether to put CSS into Tridion as multimedia components or code components, and it triggered a really fun discussion. We talked about all of our different strategies and use-cases for managing the CSS in SDL Tridion, and it seems like something that other folks may ask about in the future. So what I’d like to do here is summarize my thoughts and experiences on front-end architecture, and what implementation options you have in Tridion.
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